I've built over 40 MVPs in the past three years. Want to know the crazy part? The ones that failed weren't killed by bad code or missing features. They died because founders made the same strategic mistakes over and over again. Last month alone, I watched three different startups burn through their runway building products nobody wanted. And it wasn't because they couldn't code - it was because they never learned what an MVP actually is.
Here's the thing that blows my mind. Everyone talks about MVPs like they're some magical solution to startup risk. Build small, ship fast, iterate based on feedback. Sounds simple, right? But most founders treat their MVP like a demo instead of a real business experiment. They build features they think are cool instead of testing assumptions that matter. And that's how you end up with a beautifully designed app that nobody uses.
Building a Product Instead of Testing a Hypothesis
The biggest mistake I see is founders who think MVP means 'smaller version of my big idea.' They'll come to us and say something like 'we want to build the Uber for dog walking, but simpler.' Then they spend six months building user accounts, payment processing, GPS tracking, and push notifications. They launch with 47 features and wonder why nobody cares. That's not an MVP - that's just a regular product with less polish.
Real MVPs test one specific assumption about your business. Are people actually willing to pay for dog walking on demand? Will they trust a stranger with their pet? Can you find enough dog walkers in your area? One client came to us wanting to build a complex scheduling platform for fitness trainers. Instead, we convinced them to start with a simple Calendly link and manually coordinate everything else. Turns out trainers didn't want another app - they wanted more clients. We saved them $80K and six months by testing the core assumption first.
The smartest founders I work with write down their three biggest assumptions before writing any code. Then they design experiments to test each one as cheaply as possible. Sometimes that's a landing page. Sometimes it's literally doing the service manually. But it's never a fully-featured app. Once you know people want what you're selling, then you can figure out how to build it efficiently.
Perfectionism That Kills Momentum
Y'all are not going to believe this, but I had a founder spend three weeks debating button colors for their MVP. Three weeks. While their competitors were shipping and learning from real users, this guy was A/B testing gradients. He finally launched two months later with the most beautiful interface I've ever seen. Got 12 signups in the first month. Know why? Because he spent all his time on design instead of talking to customers.
The perfectionism trap is brutal because it feels productive. You're working 14-hour days, making everything pixel-perfect, optimizing performance, writing comprehensive test coverage. But none of that matters if you're building the wrong thing. I've seen startups spend $200K on MVPs that could have been tested with a $2K prototype. The market doesn't care about your code quality - it cares about whether you solve their problem.
Here's what actually works: ship something embarrassingly simple as fast as possible. One of our most successful clients launched their food delivery MVP with a Google Form for orders and a group text for dispatching drivers. It looked terrible and broke constantly. But they learned more about their market in two weeks than most startups learn in six months. Today they're doing $2M ARR and still joke about their 'Google Form days.'
The Feature Creep Death Spiral
Feature creep starts innocent enough. You're building a simple task management app, but then you think 'what if users want to collaborate?' So you add team features. Then someone mentions time tracking would be useful. Before you know it, you're building Slack meets Asana meets Harvest. I call this the 'Swiss Army knife syndrome' - trying to do everything for everyone and ending up mediocre at all of it.
- Start with one workflow for one type of user - get obsessively specific about who you're helping
- Set a hard feature limit before you start coding (I recommend 3-5 core features max)
- Write down every 'nice to have' idea but don't build it until your core features work perfectly
- Ask yourself: would this feature make someone pay us, or just make existing users slightly happier?
- Test each feature individually - don't bundle multiple untested assumptions into one release
The most successful MVP I've been part of was a invoicing tool that did exactly one thing: convert time entries into professional invoices. That's it. No project management, no team features, no integrations. Just bulletproof invoicing. They got to $50K MRR in eight months because they solved one problem really well for freelancers who hated QuickBooks. Once they nailed that market, then they started expanding. But they earned the right to add features by proving their core value first.
Feature creep is really a symptom of not knowing your market well enough. When you're crystal clear on who you're serving and what problem you're solving, it's easy to say no to shiny distractions. But when you're fuzzy on your value proposition, every new feature seems equally important. That's why customer interviews matter more than coding in the early days.
Ignoring the Business Model Until Later
This one drives me absolutely crazy. Founders will spend months building features but zero time figuring out how they'll make money. They say things like 'we'll figure out monetization after we get users' or 'we need to focus on growth first.' Then they launch with no pricing page, no payment system, no way to actually run a business. Getting users is not the same as getting customers.
I worked with a startup that built an amazing productivity app. Beautiful design, smooth user experience, thousands of downloads. They spent eight months adding features and optimizing performance. When they finally tried to charge for it, they discovered their target market was college students with no money. All those features they built? Worthless if nobody can pay for them. They had to completely pivot their positioning and find a new market, basically starting over.
The right way to think about this: your MVP should test your business model just as much as your product. Can you get people to pay? How much will they pay? How often? What's your customer acquisition cost? These questions are more important than whether your app loads in 2 seconds or 3. One client tested their pricing by selling their service manually before building any software. They learned their market would pay $500/month but only if they included consulting. That completely changed how they built their product.
“An MVP that can't make money isn't validating a business - it's validating a hobby.”
Building for Everyone Instead of Someone
The fastest way to kill your MVP is trying to serve everyone from day one. I see this constantly: 'our app is perfect for small businesses, enterprise customers, freelancers, and agencies.' No it isn't. You know what happens when you try to serve everyone? You serve no one really well. Your messaging gets watered down, your features become generic, and you can't compete with focused solutions in any specific market.
Pick one group of people and become obsessed with them. What do they do all day? What tools do they use? What makes them angry? Where do they hang out online? How do they currently solve the problem you're tackling? I had one client pivot three times before they stopped trying to build 'project management for everyone' and started building 'project management for video production companies.' Suddenly everything clicked - they knew exactly what features mattered and how to talk to their market.
The narrower you go, the easier everything becomes. Marketing becomes easier because you know where your customers hang out. Product decisions become easier because you understand their specific workflow. Pricing becomes easier because you know their budget constraints. And competition becomes less relevant because you're not fighting in the generic 'productivity app' category anymore.
What Actually Works for MVPs
Here's what successful MVPs actually look like in practice. They're usually ugly, limited, and do one thing really well for a specific group of people. They have a clear way to make money from day one, even if it's just a PayPal button and manual fulfillment. Most importantly, they're designed to learn something specific about the market, not to impress investors or win design awards.
The best MVP advice I can give you: start with the problem, not the solution. Spend weeks understanding your target customers before you write a single line of code. Build the smallest possible thing that tests your biggest assumption. Price it from day one, even if you're not sure what to charge. And ship it before you think it's ready - because it's never going to feel ready. Your first version should embarrass you a little bit. If it doesn't, you waited too long.
Remember, the goal of an MVP isn't to build a great product. It's to learn whether you should build a great product at all. Most startup ideas don't work - that's just the reality. But if you test your assumptions quickly and cheaply, you can figure out what doesn't work and iterate toward something that does. Or pivot to something completely different before you run out of money. That's how you avoid becoming another startup failure story.

